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It’s really hard for me to read this entire post without a nagging dismissive thought in the back of my mind: “They did all of this for a CRUD app?!” I’ve work
by fingerlocks 4y ago
It’s really hard for me to read this entire post without a nagging dismissive thought in the back of my mind: “They did all of this for a CRUD app?!”
I’ve worked on some huge code bases for some very complicated iOS apps, but nothing that comes close to amount of engineering involved here.
I wish they went into more depth of what exactly motivated these engineering design decisions so I could understand the problem space. It reads like they had some threading issues in core data, and solved it by completely rearchitecting a new UI framework? Really?
Apple seems capable of shipping products using the existing public SDK for the last 15 years, so whats fundamentally different here?
I can’t help but wonder if this was all the result of massive over-engineering.
- deleted 4y ago[deleted]
- pixel_tracing 4y agoYea I lol’d hard, it’s like some great massive achievement and then you go work at Google and Apple and realize there’s actual systems engineering under the hood (kernel, process scheduling, daemons, etc.)
- saurik 4y ago> Apple seems capable of shipping products using the existing public SDK for the last 15 years... ? Apple definitely isn't using "the existing public SDK" to build their apps, and absolutely has not been doing so for 15 years: they didn't even adopt their own UIViewController abstractions until like iOS 4 or so, and usage of classes like UIScroller (not UIScrollView) UITable (not UITableView) and UIDocumentView (not UIWebView) continued for a long time while they tried to make the public versions of the API acceptable enough for real apps.
- fingerlocks 4y agoOf course I was being flippant, and I think you know that.
- sokoloff 4y agoThat did not at all come through to this reader.
- School-Cotton 4y agoFBiOS is almost certainly the biggest and most complicated mobile app in the world (edit: perhaps outside of Asia, whose mobile app landscape I’m not familiar with). There is a truly dizzying amount of features, different types of news feed stories with different behavior, etc. Everything described in this article (or at least the parts I have direct knowledge of, which is a sizable chunk of it) was essential to force the thing to continue working at all. It’s not over-engineering, it’s over-producting: Facebook (err… sorry, “Meta”) is politically and culturally incapable of cutting bloat, making engineering solutions like these necessary.