3 ms·
What libraries or engine do you recommend to build on for fun of programming?
by ajmurmann 4y ago
What libraries or engine do you recommend to build on for fun of programming?
- jefozabuss 4y agoUnreal engine is pretty fun, I like the ease of adding models and physics by mouse without writing complex collision detection logics.
- sodapopcan 4y agoIf you're _totally_ new to game programming (like me), I found tic80 [0] or pico8 [1] (I think the latter is more popular) a really nice introduction to game programming. They are simulated "fantasy consoles" that come with a whole wack constraints, so you're somewhat limited in what you can build, but it leaves a lot of room to grok core concepts that you could then take over to Unity or Unreal or the like. There is a third one too, I can't remember what it's called though. I think it has "Love" in the name. [0] https://tic80.com/ https://tic80.com/ [1] https://www.lexaloffle.com/pico-8.php https://www.lexaloffle.com/pico-8.php
- cnity 4y agoIt is literally called Love (or LÖVE): https://love2d.org/ https://love2d.org/
- sodapopcan 4y agoAh, thanks! I thought so—I searched for "love console" and did not come up. "Love game engine" worked a little better.
- freetonik 4y agoI found Godot[1] to be a nice, mostly consistent and cohesive gaming engine and editor. It has a Python-like native scripting language, and the whole thing feels much more approachable compared to Unreal and Unity. 1. https://godotengine.org/ https://godotengine.org/
- pdntspa 4y agoI've had some success banging out quick ideas with Godot