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> With 3D games you can forget about it; the effort and skill level is too high for volunteers to make it happen. Not necessarily true. I can churn out game-re
by amonith 4y ago
> With 3D games you can forget about it; the effort and skill level is too high for volunteers to make it happen.
Not necessarily true. I can churn out game-ready 3D assets pretty quickly and I can't draw anything 2D at all. There's a lot of tools for 3D modelling and texturing that can provide some sort of automation to a degree (e.g. Houdini or even Blender's geometry nodes for procedural stuff [landscapes, mechanical stuff], Substance Designer for procedural materials, Mixamo for premade animations for virtually any scenario that you can simply attach to your models etc.). AFAIK there's nothing like that for 2D.
2D, while maybe fun to draw on a piece of paper, requires a lot of painful manual labor when working with games, e.g. you need to draw all animation frames separately instead of simply keyframing some skeleton as in 3D. Just imagine the process of changing a simple thing like a piece of clothing on a character.