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I am very disappointed in the reporting and discussion on this specific occurrence. In the trailer Netflix released, you can SEE what they did with AI. Skip t
by basch 4y ago
I am very disappointed in the reporting and discussion on this specific occurrence.
In the trailer Netflix released, you can SEE what they did with AI. Skip to 3:07. https://twitter.com/NetflixJP/status/1620357552025538561?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1620357552025538561%7Ctwgr%5Ed018776b1de61607d9629229a5d39b19e6bd0aa4%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.creativebloq.com%2Fnews%2Fai-anime-labour-shortage https://twitter.com/NetflixJP/status/1620357552025538561?ref...
First they input a pretty detailed hand drawn sketch. The AI turned the sketch into a rough approximation of detailed art, and then they iterated it a second time. Then they painted over the top, by hand, recompositing the elements in the process. (You can see the moon move.)
What happened here is somewhere in the realm of previz and rotoscoping. The AI fleshed out details in the previz, and then it was painted over. That is a perfect application of technology, without cutting out the humanity.
And yet the whole story is about "controversy." There is no analysis anywhere of the process. This feels a little more like a "proofreaders mad at spell check" moment in history. And it would appear that nobody participating in the discussion, watched the making of. What I see is a powerful tool that helped augment an artist. Visual effects is already a stressful race to the bottom industry. Tools and technology that make life easier and less stressful for creators should be applauded. This kind of democratization gives more people, (who cant afford teams) the ability to bring their ideas, dreams, visions, and creativity to life.
There is plenty to be fearful of with the coming "everything is AI generated nonsense apocalypse, nothing is original anymore" but this isnt it.
The AI (+Human) part of the credits is weird tho.
- basch 4y agoI had to look up what opinion of rotoscoping was at the time. If anyone has other sources, Id love to see them. "After producing three shorts that became massive hits, Fleischer would go on to create a whole series of shorts called Out of the Inkwell. He would even go on to make his own animation company called Fleischer Studios, which would in turn give the world characters like Betty Boop and Popeye. Walt Disney eventually adopted Fleischer’s Rotoscoping technique for Snow White and the Seven Dwarves (and other films thereafter) after the exclusivity patent expired in 1934. Disney would even have the cast act out the scenes required by the animators so they could be used for reference instead of using their own facial expressions or movements." "Despite Rotoscoping making animation much easier, Disney’s animators were not fond of the new style and referred to it as a crutch. When they did have to use the technique, Disney’s crew would often only use it as a minor basis for their work and often exaggerated proportions and heavily elaborated expressions to go beyond the scope. What the animators couldn’t argue however, was that Rotoscoping (especially for Snow White) allowed them to have consistency with the animation that would have been impossible otherwise, thanks to the live-action stand-ins." https://www.cgmagonline.com/articles/features/history-art-rotoscoping/ https://www.cgmagonline.com/articles/features/history-art-ro...