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A similar debate exists in fighting games with all button controllers. Interestingly, the control stick ultimately actuates button contacts under the hood. But
by Manuel_D 4y ago
A similar debate exists in fighting games with all button controllers. Interestingly, the control stick ultimately actuates button contacts under the hood. But all button controllers can do things like simultaneously supply left and right activated inputs, or up and down and some games respond to these inputs in a way that gives players an advantage. That said, it'd be trivial to install electrical interlocks prohibiting such simultaneous inputs.
- bhickey 4y agoI built exactly this board for a homebrew (S)NES controller. Simultaneous L+R inputs are converted to neutral and U+D are converted to U. Even with the interlock a player can gain an advantage by buffering inputs.
- Manuel_D 4y agoBut theoretically someone quickly actuating a fight stick could buffer inputs all the same.
- anonymousiam 4y agoI haven't played much DK, but I do remember the stock joystick because it was annoying. You could move it in one of only four directions and there is a guide slot so you can't go directly from one direction to another -- you must move through zero first. The stick shown, regardless of whether or not it's an eight-way, may not have the same guide slot, the absence of which would provide a game play advantage.