4 ms·
And your GameBoy wasn’t designed with psychiatrists on the team to improve the addictiveness/retention/click-rate. It’s important to remember that todays scree
by einherjae 4y ago
And your GameBoy wasn’t designed with psychiatrists on the team to improve the addictiveness/retention/click-rate.
It’s important to remember that todays screens aren’t the screens of yore, but quite a lot more devious. It’s fairly obvious that any negative impact of that would be larger on impressionable young minds.
- cmsj 4y agoThis is such a good point. Games are like this now too, especially on mobile. It's super sad.
- daveslash 4y agoIt's funny that you bring this up. I think it is a very good point, and it's very accurate. Especially on mobile games and games like farmville, age of empires mobile, etc.... I say it's funny because it's specifically the reason that I can't stand them. I feel like it's always a carrot-and-stick, and the carrot is always moving, uncatchable - but you can get closer to the carrot briefly if you drop more coin in game. I get burned out. Give me SimCity 2000, Age of Empires II, or Quake Arena, and I'll play until I "get my fill", walk away happy, then come back for more later. I still play Sim City 2000 and AoE II semi regularly. It may be an age thing, having gotten into games so long ago.