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> it was tough to piece together the engine from the examples and Rust docs. Would have been untenable without a third-party tutorial. This is the problem with
by bsder 4y ago
> it was tough to piece together the engine from the examples and Rust docs. Would have been untenable without a third-party tutorial.
This is the problem with using a non C/C++ language for any high-end graphics programming--you step out of the mainline social ecosystem.
Consequently, when you need help, you're hosed. As I much as I like Rust, Zig, etc., I would never recommend using them for modern graphics programming unless you have masochistic tendencies.
- deleted 4y ago[deleted]