2 ms·
I feel like for a long time Apple considered games to be just toys for kids, and were completely perplexed about adults gaming. It didn't help that nearly all I
by pornel 4y ago
I feel like for a long time Apple considered games to be just toys for kids, and were completely perplexed about adults gaming. It didn't help that nearly all Intel Macs had such a low-end GPUs that they only could play Nintendo-style games.
Supporting only Metal made macOS-native gaming left with mostly quick ports of iPad games. Economics of App Store, touchscreen controls on iOS, and the "family-friendly" curation of the App Store means that designed-for-Metal games are mostly bargain bin, simple short arcade games.
I think this might be slowly changing. Apple has added official support for controllers (they worked before, but Apple acknowledging their existence is new).
Addition of MetalFX is a nice surprise, since upscaling is still a desirable new feature in PC/AAA gaming. In the old days Apple's OpenGL drivers were left to bitrot, lagging far behind everyone else, so the fact they've added something not-outdated-yet is nice.
They still need to acknowledge Vulkan exists. Even if Apple doesn't plan to add Vulkan themselves, it'd be nice to have some assurance that Apple won't suddenly break or ban solutions like MoltenVK.