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> but are completely off limits on all standalone VR headsets (Meta, Pico, HTC) for “privacy reasons”. I think a headset that has the capability of exposing li
by nomel 4y ago
> but are completely off limits on all standalone VR headsets (Meta, Pico, HTC) for “privacy reasons”.
I think a headset that has the capability of exposing live video feed to apps is a headset that will be incompatible with business environments, and definitely incompatible with my home. The consideration of "private reasons" are extremely real. I don't see why this has to be "walled" though, since a standard could be used to expose object/hand/passthrough textures/whatever tracking, via an API.
I think Meta's approach is what the majority will end up using: some AR API, with passthrough regions direct to the user, but the video feed of those outlines inaccessible to the app.
The alternative is a NYT article about how "There are over a dozen cameras, in your bedroom, and hackers are watching!" articles. For reference, Quest pro has 16 cameras: 6 for the controllers, four for HMD tracking, one for color passthrough, 3 for the eyes, and 2 for the mouth. Considering giving apps access seems ludicrous, to someone who sometimes plays "Puzzling Place", in their underwear.