2 ms·
TBH a bunch of speakers seems like it would be much worse. If you had an infinite matrix of speakers located at every possible point relative to your head, the
by kentonv 4y ago
TBH a bunch of speakers seems like it would be much worse.
If you had an infinite matrix of speakers located at every possible point relative to your head, then you could play each sound from the exact speaker representing the correct direction, and get perfect 3D audio. Maybe it would even be sufficient to have a sphere of speakers around you, or even a circle if elevation isn't relevant in most games.
But in practice we don't have any of those. We have 4 or 5 speakers roughly arranged around the player. If one of those 4 or 5 directions happens to be exactly what you need, then great, play the sound from that speaker and you're good. But if not, then what?
The brain decides the direction of sound based primarily on the relative latency between when it is heard in each ear [0]. How do you create a precise time difference when you have 4-5 different speakers each of which can be heard by both ears?
Plus the game doesn't even usually know exactly where the speakers are located relative to the player's head. Exactly how far away are they? Are the front speakers closer than the back?
With headphones, none of this is a problem. The game can precisely control exactly what the person hears, including precisely controlling interaural time difference.
[0] https://en.wikipedia.org/wiki/Interaural_time_difference https://en.wikipedia.org/wiki/Interaural_time_difference
- peepee1982 4y agoMy whole point was that the headphones move with the head, so your brain can't deduct spatial information from head movements. If I mount your head in a fixture and play a sound, you won't be able to place it in three-dimensional space. Only on a 2D plane. As soon as I let you move your head, you have a much better chance of guessing where the sound comes from.
- kentonv 4y agoYes, I understood your argument. However, your brain does not primarily use head movement to judge location. It primarily uses interaural time difference. Head movement may have some effect (your brain is a neural network trained to use all signals available to it), but ITD is the main factor, at least for most people. Moreover, it's not clear that 4 point sources of audio can accurately reproduce real-world effects for the purpose of head movements, either.
- deleted 4y ago[deleted]