3 ms·
IMO, the latest COD is really bad with regard to how the game feels to play. There is still some sort of shitty e-sports objective that is being optimized for a
by bob1029 4y ago
IMO, the latest COD is really bad with regard to how the game feels to play. There is still some sort of shitty e-sports objective that is being optimized for and no one in charge seems to care.
If you go back to something as recent as COD Vanguard, you will find the gunplay is likely closer to what you recall. I play in lobbies like Ship Haus 24/7 to get myself warmed up. It is really hard to feel competent dropping straight into a gigantic campaign-style map with skilled players scattered throughout.
- nerdponx 4y agoI recently started playing Urban Terror after seeing it posted here. The gunplay, weapon design, and map design all remind me a lot of CS as well (I never played Quake 3 so I have no reference point there).
- waz0wski 4y agoAnother game with good gunplay, fast action, and a CS-like feel is Insurgency: Sandstorm
- anthk 4y agoUrban Terror it's like CS mixed with Hollywood action movies from Bruce Willis and such.
- RileyJames 4y agoThat’s exactly where CS actually came from. The Q2 mod, Action Quake2, where every round starts with “Lights, Camera, Action”. The developer of action quake 2, Gooseman, went on to create CS as a mod for half-life. Urban terror is the Q3 port of action quake 2. AQ2 still has a small community of players. I get on occasionally for the nostalgia hit. I’ve never found an FPS that’s as fast paced and difficult to master (movement primarily).
- Stevvo 4y agoInteresting bit of history. Didn't play Action Quake 2, but had great fun playing The Specialists, which I believe was also inspired by Action Quake 2.
- JamesSwift 4y agoI only played WZ1, so didn't experience the in-between iterations, but the current WZ 2 experience is such a miss. It baffles me how that was playtested and no one said "this is a massive regression in both fun and functionality". I understand wanting to mix it up, but to introduce tedium (looting system as designed), boredom (map size + mobility), and frustration (ping system / loadout changes / general bugginess) seems so misguided. Instead of leaning into what made WZ1 a massive initial success (an arcade-style, generally high-action BR) and try to emulate what other BRs are doing better.... it makes no sense to me.
- bob1029 4y agoI think this is at the heart of what is driving me nuts with COD lately. I never touched war zone except to prove to myself that I hate it. You can still play COD the old fashioned way (but even this sucks now). Either make an arena shooter or make a BR. Trying to make a game that fits both genres at the same time is what is probably ruining everything. Gameplay that feels good and balanced on a 100m^2 map is not going to feel the same on a 100km^2 map.