3 ms·
Reciprocally, how much likelier a chance of success, how much greater would the building be & how much larger the audience, if this industry had open standards
by rektide 4y ago
Reciprocally, how much likelier a chance of success, how much greater would the building be & how much larger the audience, if this industry had open standards & joint efforts? "Create more value than you capture" talks to knowing that you have to give over significant control; "if you love it set it free."
- criddell 4y agoChance of success? VR is here now and it's successful. The Quest alone has sold something like 15 million units. What more do you want?
- BizarroLand 4y agoThat's about $600 million dollars in sales that Zuck spent $30 billion for. That is not a success. Aside from that, there's still no killer app in VR. It's all amusing toys that lose their luster. Superhot VR was fun, sure. Beatsaber is cool. VR Chat has its ups and downs. But nothing I think I could live in.
- criddell 4y agoIt's not a success for Meta, but it is for Superhot and Beat Games and some other studios. It's a success for consumers who have been using VR headsets for the past 30 years and benefit from Meta's investment. VR will continue to get incrementally better and cheaper year-after-year. I think VR has established itself as the fourth big wave in gaming (after mobile games, console games, and PC games). I'm not sure why that isn't enough to be considered a great success.
- davidburt 4y agoAgreed that we're still waiting for the killer app. The barriers to buying a headset is so large that social virality can't really take hold, even if people like a game. The first true VR hit might be something that integrates really well with mobile. Then VR power users can tell their friends, and they'll have an easy way to try it out.
- rektide 4y agoIm happy to hear this kind of celebratiom, but I personally know very few people for whom VR is a once-a-month on average thing they do. I do think sales are a good indicator and this is good news, but it doesnt really tell me what enduring engagement looks like, and I have a lot of doubts. Having 4 mildly successful but isolated & proprietary platforms that never manage to build enduring engagement seems like a terrible waste of promising hardware.