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They haven't launched much of anything - incremental updates are well and good, but the Quest Pro software page is unchanged from when it launched. The top sell
by Miraste 4y ago
They haven't launched much of anything - incremental updates are well and good, but the Quest Pro software page is unchanged from when it launched. The top selling software page is the same stuff it's been for years, largely the same as the Steam VR page since the launch of the Vive. Their biggest software release in 2022 was "Among Us VR." Richie's Plank Experience, an app from 2017 where you walk on a board, is still in the top sellers. To me these are not signs of a healthy ecosystem.
- AlexandrB 4y agoVR experiences continue to have accessibility issues that make them seem more like the next 3D TVs than the next iPhone. But who knows.
- Miraste 4y agoWhat do you mean by accessibility? Content aside, I'd say the number 1 problem is friction. The headsets are still too heavy, too buggy, too isolating, too ugly for mass adoption, even though all those things have improved a lot since the beginning. The potential is so high I can't see them entirely vanishing like 3d TVs-I maintain that AR glasses the size and shape of Ray-Bans would be a 100 billion dollar industry. But it might take another VR winter to get there.
- qbasic_forever 4y agoA nontrivial amount of people get violently ill when using VR. That's a heck of a lot of friction to overcome.
- Miraste 4y agoI don't think it's enough to matter. At least, I've demoed to a lot of people and never encountered one. I've seen artificial motion cause often, but never just using VR.