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Digital Legends in Barcelona. I left in 2007 because I had to move to London for reasons unrelated to work. It was one of the best places I worked at. I cycl
by yeureka 15y ago
Digital Legends in Barcelona.
I left in 2007 because I had to move to London for reasons unrelated to work.
It was one of the best places I worked at.
I cycled in at 10 am, worked until 13:00 then went to the gym for an hour and had lunch for another half-hour, came back at around 14:30 and left at around 19:30.
In 2.5 years there I only remember spending one Saturday in crunch and they gave me extra holiday for that day.
The people were very friendly and amazingly talented.
They implemented normal mapping on an nGage back in 2004 ( this is a device with a 100mhz ARM CPU with no fpu and no division instructions and no GPU).
They did one of the first 3D games for the iPhone and my boss got invited on stage to show it during an Apple conference.
In contrast, when I arrived in London in 2007, although I would be working on a sexier title for the then hot Wii the equipment in use was inferior ( CRT's where still used ), the code base was the worse I had ever seen ( switch statements with thousands of lines, spaghetti with meatballs code, stupid tricks like: struct { #include "somefile.h" }, etc... ), crunch was typical at the end of every deadline, talented people were unhappy and quitting... The embodiment of the game's industry cliché.