15 ms·
IIRC UE also still only has the (built-in) option for a static, same vector at every space&time point (gravitational) force field ? Of course this does cover m
by BlueTemplar 4y ago
IIRC UE also still only has the (built-in) option for a static, same vector at every space&time point (gravitational) force field ?
Of course this does cover most of the cases, probably even for "space" games (which are often more akin to WW1/WW2 naval simulators).