3 ms·
It's funny cause A* (a slight modification of Dijkstra's algorithm) is explicitly an algorithm that operates on graphs. Applying it to a "navmesh" is actually c
by TillE 4y ago
It's funny cause A* (a slight modification of Dijkstra's algorithm) is explicitly an algorithm that operates on graphs. Applying it to a "navmesh" is actually conceptually simpler than thinking of a grid-based game world as a big uniform graph.