3 ms·
Of course the reverse of this is that by adopting conventions across platforms, users may actually get familiar with controls and learn to use them across devic
by wgx 15y ago
Of course the reverse of this is that by adopting conventions across platforms, users may actually get familiar with controls and learn to use them across devices.
- buro9 15y agoBut whose conventions to adopt? With the three platforms mentioned, adopting any 1 of them over the other two will lead to the other 2 having confused users. Adopting elements of all of them will create confusion everywhere. I've used all three platforms and developed for 2, the UI is different enough that you really shouldn't mimic one on the other. The best I found was the Windows Phone 7 guidelines which were extremely well thought out and consistent. Would you have me use those on iOS?
- Symmetry 15y agoWait, how many users do you have that use mostly your app but on multiple platforms, versus users that use multiple apps but mostly only one platform. I'm thinking the first case is pretty much non-existent.
- wgx 15y agoI was talking in a general context. A typical user has a desktop PC at work, maybe a laptop, a phone and maybe a tablet. They shouldn't need to learn different visual UI metaphors across devices. 'Sall I'm saying.