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I went through rude awakenings for the last several years because people spent more time arguing than being creative and producing their stuff. Besides that, if
by Eiswuxe 15y ago
I went through rude awakenings for the last several years because people spent more time arguing than being creative and producing their stuff. Besides that, if my undertaking goes out of business, I want at least have some fun while doing it :)
- roel_v 15y agoSure, and it's cool that you've taken the jump. It's just that 'just wanting to code' is the exact opposite of what running a business, even a software business, is... Of course the alternatives are even worse when working in the corporate IT sector...
- GFischer 15y agoThere's a line of thought on startup success that basically says that customer validation is more important than creating a good product: http://www.slideshare.net/Alex.Osterwalder/successful-entrepreneurship-5747012 http://www.slideshare.net/Alex.Osterwalder/successful-entrep... it basically says not to kill yourself building the product before testing that there's a market for it. Create a minimum product (MVP) instead :) You did that with your Farm for Toddlers game, found your niche, now go ahead and be successful :) (I guess you already are, by my standards :) ) Edit: by the way, thanks for sharing and being open with your revenues and your experience
- Eiswuxe 15y agoIts true that you should not start a company on the idea of "I dont care what anybody wants, I just want to do as I please". I try to find a good mixture of what "looks promising" and what is fun for me to do. Atm, those toddler games perfectly fit that scheme. Sure I try to push it all into a direction where I can build more "typical" games.