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The whole reason why "free" trials auto-charge you at the end is because they know some people will forget to cancel. That's the whole point of a free trial (ex
by diebeforei485 4y ago
The whole reason why "free" trials auto-charge you at the end is because they know some people will forget to cancel. That's the whole point of a free trial (except those rare cases where they don't have a way to charge you).
Now, this is fine and dandy for $2.99 app. But if the app is $59, it feels predatory.
I think Apple should restrict the auto-charging aspect of trials for apps if the price being charged is above some threshold - let's say $20. For such apps, the trial should just end.
- lcnPylGDnU4H9OF 4y agoIt's strange to me that someone is willing to say this. The $2.99 case is clearly predatory: > ... they know some people will forget to cancel. That's the whole point ...
- diebeforei485 4y agoI don't think so. They probably got at least $1 - $2 of value during the trial, so even if they don't cancel they're probably ok paying $2.99 for it. This is called "breakage" and is commonly used in financial modeling. Obviously $59 is a different story.
- throwaway-blaze 4y agoLegitimate developers want this. It's not that Apple should "restrict the auto-charging aspect", it's that Apple should offer other models for developers to utilize! There is no other way in the App Store to offer a free trial than to have an auto-charged amount (one time pay or subscription) at the end of it. I'm not saying Apple doesn't deserve a slice of the pie. They make it possible to seamlessly sell our app in 193 countries with varying tax and regulatory regimes, all at the click of a button. But the app store brings in billions in revenue to them, offering functionality like giving developers the ability to refund customers or more creative ways to charge for our software seems like a no brainer at this point...