3 ms·
Yeah, both UE5 and Unity3D seem to rely heavily on nav meshes for their built in path-finding. In my experience, both are sub-optimal for many, many use cases b
by softfalcon 4y ago
Yeah, both UE5 and Unity3D seem to rely heavily on nav meshes for their built in path-finding. In my experience, both are sub-optimal for many, many use cases but are convenient in that they apply to a bunch of "on the ground" topology that can be somewhat easily generated using a quick ortho camera project/ray-cast operation.
Maybe they use it cause it's quick and easy, not because it's the most optimal?