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> The map in Rimworld is destructible though, so that sort of technique doesn’t quite work. It could just be updated. Terrain/building destruction events don't
by ilyt 4y ago
> The map in Rimworld is destructible though, so that sort of technique doesn’t quite work.
It could just be updated. Terrain/building destruction events don't happen all that often in Rimworld, maps also aren't too big
- meheleventyone 4y agoRimworld also has to update the pathing and information for all the buildings and usable by NPCs 'stuff' so is likely doing a lot of this already.
- hinkley 4y agoRunning calculations are one thing, but for Halo 2 it was done at build time.
- ilyt 4y agoWell, if you can precalculate it, zero reasons not to. You could possibly also do it to somewhat destructible map, just recompute the area where destruction might happen and swap that part when destruction happens in game