4 ms·
Shameless Plug. How do you sell before you build if what you're building is a game? I created https://diffudle.com/ https://diffudle.com/ a few months back wit
by prakhar897 4y ago
Shameless Plug. How do you sell before you build if what you're building is a game?
I created https://diffudle.com/ https://diffudle.com/ a few months back without knowing what marketing, Idea Validation etc means. Wherever I posted, the overall sentiment was positive but the traffic to the site was still very low. Its peak was 1000 users but generally it hovered around 100 users a day. This is not enough to even sustain itself.
Lately, people told me that the game is not "that fun", I'd be very happy if I got this feedback earlier. How do I derisk this?
At least I coded it myself so saved 200k there :).
- HideousKojima 4y agoPlayable prototypes, and sharing them with other game devs and/or people in your potential target audience to get feedback is the best way.
- nmfisher 4y agoYou don’t, and this is why “build an MVP to validate demand” is only directly applicable to B2B SaaS. Some of the concepts are still relevant though - focus on the core gameplay loop before spending big on artwork, continual private playtesting as early as possible, etc etc. I think most of the success boils down to having a good sense of what’s fun.