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> Of course good art - books, games or movies are not like that. Tell us the title of a good story which does not at least resemble the pattern.
by krisoft 4y ago
> Of course good art - books, games or movies are not like that.
Tell us the title of a good story which does not at least resemble the pattern.
- watwut 4y agoLiterally anything "at least resemble" literally everything if you are super determine to twist the patterns. Anyway, other people described it well: https://news.ycombinator.com/item?id=34577173 https://news.ycombinator.com/item?id=34577173 Or, "the gods are thirsty" or the movie "memento". Any story that ends badly, so essentially every single tragedy and the majority of Russian literature (hello Dostoyevsky). Mystery genre and horrors, including notable Edgar Allen Poe. Majority of romantic literature. Surrealism and avantgarde also avoid these patterns. What is described here is super simple hero journey. Not everything is an adventure.
- svnt 4y agoInverting some of the key stages to subvert the audience’s expectations, overlapping arcs, and/or stopping or starting in the wrong place, seems to me to provide enough variability to cover those examples. But if it doesn’t have the tell-tale elements we have a hard time recognizing it as a story, and then we don’t have expectations to subvert.
- iopq 4y agoYes, it's exactly like the steps 1-7 but with five differences, only having steps 1 and 2