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> There is no such thing on any other OS. I thought the Mac comparable was Keyboard Maestro. Are the two that different (asks someone who hasn't used Windows s
by NaOH 4y ago
> There is no such thing on any other OS.
I thought the Mac comparable was Keyboard Maestro. Are the two that different (asks someone who hasn't used Windows since the '90s)?
https://www.keyboardmaestro.com https://www.keyboardmaestro.com
- hu3 4y agoMaestro is more like a Macro Recorder while AutoHotkey is a programming language for automation. Also AHK community is huge.
- doogerdog 4y agoKeyboard Maestro is not just a Macro Recorder. It can control most of the Mac interface and most applications. You can start using it as a recorder but when you learn to to incorporate applescripts and other tricks, it can manipulate the entire Mac experience. I would be lost without it.
- trippsydrippsy 4y ago[dead]
- saghm 4y ago> AutoHotkey is a programming language for automation That's sort of what AppleScript is supposed to be on MacOS I thought? I'm not familiar enough with either AutoHotKey or AppleScript to be able to compare them though
- duskwuff 4y agoAnother utility along those lines for macOS is Hammerspoon: https://www.hammerspoon.org/ https://www.hammerspoon.org/
- Fnoord 4y agoI use Karabiner Elements and Hammerspoon. Hammerspoon scripts are written in LUA, Karabiner Elements has a large repository of useful scripts. On Linux I use Wayland but there are several ways to tackle that, involving /dev/uinput. For example there's Python bindings for that and several Rust apps to achieve it. In the end I use ydotool and kbct. On Android I use MacroDroid. You can also do some neat stuff with Selenium.
- reegnz 4y agoOn mac I use goku[1] to define custom key bindings for karabiner elements. The ux feels much better than autohotkey, and I wish I had something similar on linux or windows. [1]https://github.com/yqrashawn/GokuRakuJoudo https://github.com/yqrashawn/GokuRakuJoudo