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All very cool stuff (awesome to see serious work done in Prolog!) but... Actually cloning the rules isn't the issue. Convincing the community to use your off-b
by EamonnMR 4y ago
All very cool stuff (awesome to see serious work done in Prolog!) but...
Actually cloning the rules isn't the issue. Convincing the community to use your off-brand version is the issue, and trying to keep the community together in the absence of the trusted central authority of the company producing the game. That can't be easily replicated.
Consider Wargaming: Every tabletop wargamer I know eventually designs their own rule system. Yet none of them can displace Warhammer 40k, despite 40k's rules not even being very good in the first place and GW frequently alienating fans.
- YeGoblynQueenne 4y agoYep, that's exactly right. The big problem with a project like that would be to get enough players on board to have an actual community. But, I know how to write code, not how to make people follow me in my hare-brained schemes :) >> All very cool stuff (awesome to see serious work done in Prolog!) but... There's plenty of serious work done in Prolog. My new job is maintaining a 30-year old behemoth of a Prolog project used to manage company car rentals. I'd never heard of it before starting to work with it and I'm betting there's plenty more where it came from.