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My theory is that they also killed competitive magic due to the MeToo movement and the various other social causes that sprang up in the last 6 years. Wotc and
by blockwriter 4y ago
My theory is that they also killed competitive magic due to the MeToo movement and the various other social causes that sprang up in the last 6 years. Wotc and its corporate parent cannot control who the winningest players are, and their old tournament structures more or less simply rewarded, and therefore promoted, those that did the best in tournament play. One individual, who frequently won or was in the running at the largest tournaments, was banned from competitive play for inappropriate texts and/or behavior. They subsequently moved to a system where selected partners, mostly Twitch streamers, were selected for qualification. Competitive qualification was still possible, but the change gave Wotc more control over the individuals that would play on their broadcasts.
- JeremyBanks 4y ago[dead]
- braingenious 4y agoI feel like that’s quite the stretch. What other competitive endeavors were killed due to MeToo in your estimation?
- s1artibartfast 4y agoI'm sure plenty of people at Wizards were concerned that the public faces of magic were not on their payroll, with all the risk that that entails. I think the bigger factor is that they were trying to push more of the franchise and business Online. That way they don't have to cover the cost of physical Goods and split any profits with local game stores and Merchants.
- Ekaros 4y agoOn other hand I would find it kinda worrying if the top competitive players were on the payroll. As that opens up a lot of questions about integrity of the game and scene from those still outside and coming in. Same really goes for most media production too.
- gpderetta 4y agoThey killed competitive magic because they didn't see a direct return of investment . Turns out that competitive play had second order positive effects on magic so they are tying to rollback on that a bit. They tried with online league because they wanted a piece of the esport pile during peak esport hype. They failed completely.