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If I was triple A I'd still consider Godot. It wouldnt be hard for a AAA shop to use Godot for the editor and use GDScript to build UIs, VFX (visual effects) a
by nightowl_games 4y ago
If I was triple A I'd still consider Godot.
It wouldnt be hard for a AAA shop to use Godot for the editor and use GDScript to build UIs, VFX (visual effects) and DSL (domain specific language) type stuff.
Writing all your simulation and netcode logic in c++ makes 'godot' pretty unlimited.
AAA would want to completely replace Godot's renderer, but that is 100% feasible for a big studio with talented graphics engineers.