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This is really neat. Did you consider using the full range of Unicode block glyphs to squeeze out a little bit more resolution from the terminal vs just using t
by SirRockALot 4y ago
This is really neat. Did you consider using the full range of Unicode block glyphs to squeeze out a little bit more resolution from the terminal vs just using the half-block?
https://github.com/blitzcode/term-gfx/blob/master/src/main.rs#L58 https://github.com/blitzcode/term-gfx/blob/master/src/main.r...
You're still just getting two colors per character, but I think it works quite nicely.
- fathyb 4y agoIt’s a great idea, I did explore it but ended up falling in the dithering and Fourier rabbit hole.. I’ll give it another try without any color tricks!
- Simran-B 4y agoThis article might be helpful with regards to dithering: https://www.zephray.me/post/grayscale_lcd/ https://www.zephray.me/post/grayscale_lcd/
- HideousKojima 4y agoI've thought about that for a GB emulator that renders to the terminal, but how do you handle more than 2 colors? That was the issue that kept me from using it.