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Those old arcade games almost always had a boomy, bassy sound that made explosions in particular sound amazing. Emulators rarely capture this. My sense is that
by JohnBooty 4y ago
Those old arcade games almost always had a boomy, bassy sound that made explosions in particular sound amazing.
Emulators rarely capture this. My sense is that they more or less perfectly recreate the sound being output by the sound chips. But they are (understandably) not recreating the physical speaker drivers in the cabinets or other analog filtering steps (if any)
- layer8 4y agoEmulators could provide audio filters similar to how they provide CRT graphics filters.
- porkbeer 4y agoThe crt filters are pretty terrible though. None of the good aspects, just raster lines amd saturated colors it seems.
- JohnBooty 4y agoThere are some good ones! CRT Royale is pretty decent! I agree with you: most of them get it badly wrong.
- JohnBooty 4y agoYeah! From a technical perspective, it's relatively trivial. However, I'm not aware of this feature existing in any emulators. (But it's been years since I really looked into it)