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For me, the biggest issue with VR is friction. Just the process of putting on and adjusting a wireless headset, finding the controllers, then moving to the cent
by Scalene2 4y ago
For me, the biggest issue with VR is friction. Just the process of putting on and adjusting a wireless headset, finding the controllers, then moving to the center of my play space feels like a chore. One worth doing, but a chore none the less.
Adding in fiddling with a cord will make me just slightly less likely to say: sure, it's worth the effort to get into VR right now. I really want a full body tracking setup, but if I have to wear special devices for it, then it's a no go. I don't mind putting up a bunch of cameras though.
Another issue is rotation, many people have a bias to the direction they turn, this twists the cord, AFAIK we aren't even close to having the tech to spin a high bandwidth (multi-gigabit) connection, I suspect that it may be possible to do with fibre optics.
But AFAIK most designs are looking at doing hip mounted or wireless supercomputers. We already have backpack supercomputers for VR.