3 ms·
They recently posted a forward looking article about what key features 4 is still missing: https://godotengine.org/article/whats-missing-in-godot-for-aaa/ https
by wlesieutre 4y ago
They recently posted a forward looking article about what key features 4 is still missing: https://godotengine.org/article/whats-missing-in-godot-for-aaa/ https://godotengine.org/article/whats-missing-in-godot-for-a...
Maybe some of that comes in 4.x work, maybe some has to wait until 5. Most of it sounds like feature additions instead of things that require rewrites of existing 4.0 code.
- nightowl_games 4y agoIf I was triple A I'd still consider Godot. It wouldnt be hard for a AAA shop to use Godot for the editor and use GDScript to build UIs, VFX (visual effects) and DSL (domain specific language) type stuff. Writing all your simulation and netcode logic in c++ makes 'godot' pretty unlimited. AAA would want to completely replace Godot's renderer, but that is 100% feasible for a big studio with talented graphics engineers.