4 ms·
I have a lot of experience messing around with these. It looks unchanged from godot 3.5 to 4.0 for the skeleton things. I actually wound up writing my own, whic
by beiller 4y ago
I have a lot of experience messing around with these. It looks unchanged from godot 3.5 to 4.0 for the skeleton things. I actually wound up writing my own, which just copies rigid bodies matrix to each bone manually using gdscript.