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> I can't find a plausible explanation for the absurdity of the graphics of (e.g.) Meta A stand alone Meta Quest 2 runs on an ARM processor that’s weaker than
by chaostheory 4y ago
> I can't find a plausible explanation for the absurdity of the graphics of (e.g.) Meta
A stand alone Meta Quest 2 runs on an ARM processor that’s weaker than Samsung’s flagship phones which are themselves weaker than iPhones.
> By comparison, anything in VR is low res and low poly.
That’s because you’ve completely ignored PCVR. VR visual fidelity is pretty good when it’s running on a PC that’s capable of VR. Just use VR headset, even the Quest 2, with a PC. SteamVR is 6 years old now.
- jacooper 4y agoStill, the lenses aren't good enough. Most mainstream VR headsets don't have text as a clear as your phone for example. For me the killer use case would be to use VR as a virtual desk, just create an infinite amount of windows/Linux displays, not some kind of crappy mobile browser like oculus does, though lenses and displays need to improve a lot to be clear like a normal multi display setup.
- chaostheory 4y agoThe lenses are good enough on most headsets except for the ones from HTC. Have you actually used a new VR headset within the last 2-3 years?
- jacooper 4y agoYes, still not that sharp with chromatic abberation now and then(Quest 2)
- account42 4y agoEven PCVR is significantly lower resolution than non-VR, especially once you start talking about angular resolution instead of total pixels.
- chaostheory 4y agoIt’s not noticeable depending on the PC, headset, and game. VR has progressed since 2016