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Apple did it again between 2005 and 2007 when creating the UI for the iPhone. Using a similar playbook! They for example had to find the exact minimum touch ta
by juliendorra 4y ago
Apple did it again between 2005 and 2007 when creating the UI for the iPhone. Using a similar playbook!
They for example had to find the exact minimum touch targets (57x57px square), amongst many other UI explorations. The iPhone platform was much more complex than Macintosh of course, and had to inherit OS X kernel and some APIs.
I’d argue that Palm was also a similar success at the time.
You are right that it’s not easy and probably impossible for a too small independent team or an open source project, it needs as you say a very focused goal, a small cohesive team.
And for example Meta totally failed to ship a great UI/UX for Quest (it’s ok, but with incredibly bad parts like inviting other users, typing text, inconsistent controls between apps and games, no standard UI library, etc. they really need to just start from scratch now, IMHO). So pure ressources are not enough.