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I… don’t believe this. Reviews of the day were preoccupied with drooling over the graphics capabilities, given that it’s a mostly-objective thing to compare and
by jahewson 4y ago
I… don’t believe this. Reviews of the day were preoccupied with drooling over the graphics capabilities, given that it’s a mostly-objective thing to compare and were often the only visible thing that changed in an OS release. If you look at the embellishments that UI picked up they evolved in lockstep with the capabilities of the hardware. As soon as there was sufficient color depth for shadows, then shadows were added. Once that expanded to sufficient color depth for gradients, then gradients were added. Same with transparency. Once MS Windows got a GPU compositor in Vista we got “glass”.
- flohofwoe 4y agoIt's the same thing as with lens flares or god rays in 3D games. There were phases where every game had completely overdone lens flares or god rays. Eventually the madness ends and designers are coming to their senses again (until the next madness starts).