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It's not a matter of hardware capabilities or human resources. Sane paddings and proportions and pixel-perfect controls are no different on a modern XDR retina
by grishka 4y ago
It's not a matter of hardware capabilities or human resources. Sane paddings and proportions and pixel-perfect controls are no different on a modern XDR retina display than they were on a monochrome CRT. You do have more color and pixels to work with, but the underlying principles are all the same.
My own standards are high enough that I'd never even show such a screenshot to a friend, let alone put it into the readme to my project for all of the internet to see.