4 ms·
I can’t provide concrete citations, but I was a child when GoldenEye 007 was in its heyday. At the time it was a very accessible way of playing a multiplayer fi
by danbolt 4y ago
I can’t provide concrete citations, but I was a child when GoldenEye 007 was in its heyday. At the time it was a very accessible way of playing a multiplayer first-person shooter. Instead of a bunch of networked PCs, you could play a 3D deathmatch with a $200 console, the game, and controllers. The game had its own quirks and nuances, like any game, so it had its own culture. Just today, Brianna Wu commented some nostalgia of the multiplayer. [1]
I think the next biggest step for the accessibility of multiplayer first-person shooters was Xbox Live, but I haven’t really researched or proven it.
[1] https://twitter.com/BriannaWu/status/1618281159779287040?s=20&t=XitN__GR5LsZahSJT29tGQ https://twitter.com/BriannaWu/status/1618281159779287040?s=2...
- danbolt 4y agoThinking about it a little more, I can imagine the brand of James Bond was more well-suited to a mass-market first person shooter in the English-speaking world as well. If you’re a baby boomer in the 90s, the avant-grade, heavy-metal, DOOM is kind of foreign and part of the larger discussion on violent video games. 007 (published by the Mario company!) might be a little more nostalgic for you, and you might be more engaged with your millennial child’s interest in it.