3 ms·
> Can someone who played it when it was new explain why it was important to them? - A fully 3d, polygonal fps with a consistent aesthetic - First time playing
by datpiff 4y ago
> Can someone who played it when it was new explain why it was important to them?
- A fully 3d, polygonal fps with a consistent aesthetic
- First time playing mutiplayer FPS
- Realistic environments & objectives (for the time).
- James Bond tie-in was a fairly big deal
> But the article talk about the importance of multiple objectives and doesn't extends much on that. I just don't understand the difference between that and collecting keys, in the historical context.
Objectives were varied. Sometimes you had to kill a specific character or destroy an item, sometimes you had to photograph or collect an object. They could (sometimes) be done out-of-order, were different on each level and each difficulty setting. this is quite different to Doom-style key collecting.
- csdvrx 4y ago> Objectives were varied. Sometimes you had to kill a specific character or destroy an item, sometimes you had to photograph or collect an object. They could (sometimes) be done out-of-order, were different on each level and each difficulty setting. this is quite different to Doom-style key collecting. So for you it's the diversity (unlike collecting stars in Mario64) and the ordering sequence (sometimes out of order, sometimes in order)? Then I just don't see how it's different from room and keys: keys can be made in a way that a given key will be needed to open a given room that has the next key. But the rooms could also be be played out of order if this dependency isn't built in. So I'm not sure I get it yet.
- noobermin 4y agoIt actually started to look like real missions ala halo and cod, you had to go activate a computer, place a bomb on fuel tank, kill a specific person. A few missions can probably be topologically morphed into some doom level, but the difference is the missions looked more like an actual "spy mission," like you are actually James Bond, going on missions. Today, yes it doesn't look like that because it's blocky 3d meshes compared to literally any game today that isn't "retro"-styled, but for the time it was amazing. I don't know if playing it today will be as amazing for you as it would be playing cod or half-life, but for the time it was amazing and influenced a lot that would follow. Also, it's still pretty damn hard even today if you're not a speedrunner[0]. [0] I tried a run through the 00-agent missions a few months ago and gave up, I sort of realized why 9 year old me never actually finished them and only finished it on the agent mode (easy).