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> Do you think he was just too stupid to do the obvious simple correct thing? Or maybe the problem is actually a bit more complicated? No, but both hardware an
by autoexec 4y ago
> Do you think he was just too stupid to do the obvious simple correct thing? Or maybe the problem is actually a bit more complicated?
No, but both hardware and software have changed dramatically since the 1990s. We even have cloud gaming services that run games remotely with very little being done on local hardware. They do currently over-promise when it comes to performance, but it's not unthinkable that we're at (or soon will be at) a point where games don't have to depend as much on the random PC at the player's end of the connection even though that's the way things have always been done.
- stefncb 4y agoLatency is still relatively high in LOTS of areas around the world. Not high enough to make online FPS games unplayable, but high enough to make sending packets in lockstep unplayable. Discriminating against those people wouldn't be fair (especially since they're not a particularly small minority).
- jasonwatkinspdx 4y agoIt's even worse than that. Corner peeking is absolutely key in FPS games, and a laggy player can actually gain an advantage if there's pop in or rubber banding artifacts. It's like they teleport around the corner.