3 ms·
> Why are clients being sent that extra data in the first place? Performance reasons, usually. Easier to draw an enemy on the screen (and figure out occlusion
by deafpolygon 4y ago
> Why are clients being sent that extra data in the first place?
Performance reasons, usually. Easier to draw an enemy on the screen (and figure out occlusion, etc) than have the enemy pop in from nowhere due to lag. Also prevents lag (or netspeed in the UT days) hacking (used to be a thing, not anymore).