3 ms·
At this point, it's up to the user to make that trade-off, but most of the players don't have enough information to make that decision. Sure, I wouldn't want a
by otuva 4y ago
At this point, it's up to the user to make that trade-off, but most of the players don't have enough information to make that decision.
Sure, I wouldn't want any cheaters on my games, but these systems are not fool-proof and cannot circumvent every single cheater out there.
Dedicated enough cheaters are getting what they want anyway, while the unknowing user is left with a backdoor on their systems (in the event of a compromise)
- Operyl 4y agoThe goal isn’t to stop every cheater, the goal is to reduce the number of cheaters. They achieve this by making the monetary cost of cheating so high that it doesn’t happen often enough to affect the vast majority of players. “Private cheats” are expensive, “public cheats” get killed off quickly, pushing up the cost of “private cheats”.