5 ms·
so you want an unhackable, but fully open, client. zero sense.
by Jerrrry 4y ago
so you want an unhackable, but fully open, client.
zero sense.
- EMIRELADERO 4y agoNo, I want the client to not be able to hack the game experience for other users.
- kevingadd 4y agoThis is only possible for server-controlled experiences, and it doesn't stop people from botting and aimhacking. Basically unworkable for action games.
- yellowapple 4y agoAnd yet there are plenty of action games that remain fun to play while running on platforms that ain't locked down tighter than a jelly donut stash in a weight loss clinic. Botting and aimhacking do happen, but apparently not with sufficient frequency to be a problem.
- kevingadd 4y agoIt's so much of a problem that most PC games make you install a rootkit, you mean? One of the big ones (Valorant) requires a rootkit that actively disables running unrecognized software, specifically to stop you from cheating.
- yellowapple 4y agoQuite a few games do use kernel-mode anti-cheat, but it's far from "most" even in the narrow category of multiplayer first-person shooters, let alone multiplayer games in general. Large studios are installing anti-cheat rootkits for the same reason they used to install anti-piracy rootkits: because they're excessively paranoid about any possibility whatsoever of revenue loss. Anti-piracy rootkits fell out of fashion when enough customers got fed up with them to stop buying games with them; I would be entirely unsurprised if anti-cheat rootkits met the same fate - especially given the recent popularity of devices like the Steam Deck that make shipping such rootkits (for either reason) exceedingly difficult. ---- EDIT: and in any case, I'll take "have the choice to install kernel-level anti-cheat on my machine if I so choose" over "not have that choice" any day.