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People want these kind of security measures when they buy a game console, because the alternative is easily-modded consoles that people use to cheat in online g
by kevingadd 4y ago
People want these kind of security measures when they buy a game console, because the alternative is easily-modded consoles that people use to cheat in online games. Lots of online games are also not well engineered so cheating can cause crashes and save corruption - for example, modders constantly find bugs in GTA V that can be used to crash GTA Online sessions or even crash single-player sessions where you're playing offline by yourself as long as you're online.
- EMIRELADERO 4y agoI would prefer that platforms are fully open because it would force game studios and app developers to implement good security that doesn't rely on the client being unhackable.
- Jerrrry 4y agoso you want an unhackable, but fully open, client. zero sense.
- EMIRELADERO 4y agoNo, I want the client to not be able to hack the game experience for other users.
- kevingadd 4y agoThis is only possible for server-controlled experiences, and it doesn't stop people from botting and aimhacking. Basically unworkable for action games.
- yellowapple 4y agoAnd yet there are plenty of action games that remain fun to play while running on platforms that ain't locked down tighter than a jelly donut stash in a weight loss clinic. Botting and aimhacking do happen, but apparently not with sufficient frequency to be a problem.
- kevingadd 4y agoIt's so much of a problem that most PC games make you install a rootkit, you mean? One of the big ones (Valorant) requires a rootkit that actively disables running unrecognized software, specifically to stop you from cheating.
- yellowapple 4y agoQuite a few games do use kernel-mode anti-cheat, but it's far from "most" even in the narrow category of multiplayer first-person shooters, let alone multiplayer games in general. Large studios are installing anti-cheat rootkits for the same reason they used to install anti-piracy rootkits: because they're excessively paranoid about any possibility whatsoever of revenue loss. Anti-piracy rootkits fell out of fashion when enough customers got fed up with them to stop buying games with them; I would be entirely unsurprised if anti-cheat rootkits met the same fate - especially given the recent popularity of devices like the Steam Deck that make shipping such rootkits (for either reason) exceedingly difficult. ---- EDIT: and in any case, I'll take "have the choice to install kernel-level anti-cheat on my machine if I so choose" over "not have that choice" any day.
- dontlaugh 4y agoThat doesn’t work for low latency games like shooters.