4 ms·
I recall when Steam introduced their bans for cheating in games. They have it timed so that do it in batches of 6 month period effectively allowing cheats to op
by s_dev 4y ago
I recall when Steam introduced their bans for cheating in games. They have it timed so that do it in batches of 6 month period effectively allowing cheats to operate with impunity for a certain amount of time -- this period is crucial to create ambiguity about which cheats work and and which don't.
When the ban hammer drops there is a lot of upset people screaming in to forums that they were banned but didn't cheat! This reminds me of that. The entire thing is working as intended and there will inevitably be upset people who were just gaming the system before hand.
- smoldesu 4y agoIf I recall, a lot of that was because VAC was extremely paranoid. Many people who ran Python, AHK, or even client-side Source engine scripts would get banned for various reasons without a transparent excuse. I was VAC-banned from CS:GO despite never playing on an official, VAC-secured server in my life. No appeal, no reasoning (I was even using Windows back then). It seems to be a bit calmer now, but VAC is kinda a perfect example. Apple is over-implementing something in a way that prevents legitimate users from legitimately using things. Yes, their efforts here are valiant, but they're also glaringly imperfect. The thousands of unusable MDM-locked machines are evidence that Apple's process here isn't working as well as it should.