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> direct access to the command buffers of the GPU Impossible given the platform limitations at that time, on Linux that code works on top of GLES 3.1. I didn't
by Const-me 4y ago
> direct access to the command buffers of the GPU
Impossible given the platform limitations at that time, on Linux that code works on top of GLES 3.1. I didn't want too many Windows-only features there.
> No matrix transform routines?
There's no need for that. That library is for C#, which includes these routines in the standard library of the language for many years now, since .NET core 1.0: https://learn.microsoft.com/en-us/dotnet/api/system.numerics.matrix4x4 https://learn.microsoft.com/en-us/dotnet/api/system.numerics...
- bitwize 4y agoMy remark was about Fenster, and a critique of your comment that it somehow isn't good enough because it lacks GPU acceleration and that sort of thing. The point of Fenster is to be minimal and simple yet still allow programmers to get stuff on the screen in a way that's easy and fun. It performs superbly at the role it was conceived for. We can list features we want/think are table stakes for a modern graphics pipeline or whatever, and there are plenty of libraries that are up to those tasks. This one is doing something different.