4 ms·
I assumed that the appeal of pixel-arty games was the reduced engine and art requirements more-so than any aesthetic. I do not know anything about game programm
by fbdab103 4y ago
I assumed that the appeal of pixel-arty games was the reduced engine and art requirements more-so than any aesthetic. I do not know anything about game programming, but I could deduce how to layer a bunch of 2d assets on top of each other to produce visuals. I could even sketch out some quasi-decent art in paint.
I would have to hit the books on how to work with a 3d world. Incorporating passable 3d art assets is well beyond my artistic ability.