4 ms·
Many PS1 games stored their soundtrack as normal CD audio tracks on the same disk. The first track would contain the game data, additional tracks were music.
by space_ghost 4y ago
Many PS1 games stored their soundtrack as normal CD audio tracks on the same disk. The first track would contain the game data, additional tracks were music.
- doubled112 4y agoThis was a fun trick, but may $DEITY have mercy on your eardrums if your volume was up, headphones were on, and you accidentally played the data track.
- JohnBooty 4y agoThis was super common in early games but was almost unheard of by approximately midway through the PS1 lifecycle. I think the biggest reason was the desire to cram more data onto the disk. Uncompressed redbook CD audio fills up your whole disc... fast. It's also hard (impossible? I think?) to do seamless looping playback with CD audio if you're just streaming redbook because the laser has to seek back to the beginning of the track. This is a common issue in games where the background music for a level might be e.g. 1:30 of looping music. Lastly, storing naked redbook audio on the discs may have been been seen as affecting game CD soundtrack sales, which were often a pretty big deal in Japan.