2 ms·
> I'd be very interested in reading more about FGS and what they've been up to around UE5. They have two subreddits: r/frostgiant, and r/stormgate (for their g
by rollcat 4y ago
> I'd be very interested in reading more about FGS and what they've been up to around UE5.
They have two subreddits: r/frostgiant, and r/stormgate (for their game). They regularly ask the community for feedback/discussion/brainstorming on some topics relevant to the gameplay (like pacing, asymmetry, monetisation, e-sports, etc), openly share their conclusions from the discussion, but unfortunately in-depth technical stuff doesn't really pop up often.
They specifically bragged about their pathfinding (apparently at least on par with StarCraft II), and the rollback netcode (which is "directly inspired" by fighting games, and apparently not a common thing for RTSs), but again, everything is scarce on technical details.
The unofficial Discord community (https://discord.gg/stormgate https://discord.gg/stormgate) has a "Yeti Tracker" channel that automatically cross-posts any comments made by FGS staff; there's also https://stormgatenexus.com https://stormgatenexus.com (fan website) where many of the interviews are transcribed and distilled into articles.
I'm watching all of these closely, I can ping you if I see more engine-tech-heavy stuff popping up!