5 ms·
This looks more like FFVII.css? There wasn't really a unifying UI on the PS1 anyway except for the BIOS The cursor here seems inspired by it: https://www.yout
by thomond 4y ago
This looks more like FFVII.css?
There wasn't really a unifying UI on the PS1 anyway except for the BIOS
The cursor here seems inspired by it:
https://www.youtube.com/watch?v=0jZ0DxwRm-0 https://www.youtube.com/watch?v=0jZ0DxwRm-0
- Narishma 4y agoEven the BIOS had different UIs depending on the model.
- thomond 4y agoMy favourite is the UI used by emulators today, it's so ugly: https://fantasyanime.com/emuhelp/images/epsxe-memory-card4-th.png https://fantasyanime.com/emuhelp/images/epsxe-memory-card4-t...
- doubled112 4y agoMakes sense that it is the UI used by one of the PlayStation BIOSes. I really liked the visualizations built in as a kid. It was my CD player for years.
- jermaustin1 4y agoSame, the PS had a better CD player than windows did. Hell, I don't think I had a CD-ROM in my PC when we first got a PS, but that might just be my memory failing after 30 years.
- nebula8804 4y agoThe PSX "Sound Scope" was introduced a bit after halfway through the lifespan of the PSX models SCPH-7000 and up.
- jamal-kumar 4y agoI seem to remember being able to pop in playstation CDs into CD players and it'd play the game music
- space_ghost 4y agoMany PS1 games stored their soundtrack as normal CD audio tracks on the same disk. The first track would contain the game data, additional tracks were music.
- doubled112 4y agoThis was a fun trick, but may $DEITY have mercy on your eardrums if your volume was up, headphones were on, and you accidentally played the data track.
- JohnBooty 4y agoThis was super common in early games but was almost unheard of by approximately midway through the PS1 lifecycle. I think the biggest reason was the desire to cram more data onto the disk. Uncompressed redbook CD audio fills up your whole disc... fast. It's also hard (impossible? I think?) to do seamless looping playback with CD audio if you're just streaming redbook because the laser has to seek back to the beginning of the track. This is a common issue in games where the background music for a level might be e.g. 1:30 of looping music. Lastly, storing naked redbook audio on the discs may have been been seen as affecting game CD soundtrack sales, which were often a pretty big deal in Japan.
- Narishma 4y agoEmulators just run the BIOS ROM you give them. You'll get different UIs depending on which BIOS version you have.
- addandsubtract 4y agoThis is the UI I had in my original PS1. Never knew they updated it for the PSone.
- thomond 4y agoIt looks like something someone threw together with placeholder images in a day. The one I remember was alot more boring though: https://www.youtube.com/watch?v=0jZ0DxwRm-0 https://www.youtube.com/watch?v=0jZ0DxwRm-0 (I had an EU PS1 bought ~1997)
- matheusmoreira 4y agoThis is the interface my console had. Much nicer than the blueish one in my opinion.
- deleted 4y ago[deleted]
- matheusmoreira 4y agoThe containers are definitely FF7 text boxes. The progress bars are MGS health bars. So comfy.