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A ticketing scheduler system is how 99% of systems that require long running CPU/GPU intensive that cannot be run in parallel are implemented. It's how I built
by throwaway675309 4y ago
A ticketing scheduler system is how 99% of systems that require long running CPU/GPU intensive that cannot be run in parallel are implemented. It's how I built up my stable diffusion discord bot which is backed by a single RTX 2060.
I'm glad you have this working but I wouldn't exactly call this "solving the scaling problem", you're just running it in a blocking "serial fashion". With enough concurrent users it could still take somebody until the heat death of the universe for their image to finally be generated.
- karim79 4y agoAgreed. The scaling model/queueing system was implemented as a POC which can be scaled by plugging in more cards/hosts. I hope we can find the time to animate this soon enough.